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- Hi!
-
- >For the past few weeks, I haven't had the time to do anything on the
- >project and I've not heard from the other people involved (I believe
- >they're on vacation).
- Well, I wasn't exactly on vacation since you may remember that I was in the
- army. But it's over now. Due to problems in my back, they decided I couldn't
- stay in the army, which suits me fine!
- So I'm back and I can manage the project if that suits the others.
- Laurent must be on vacation, because I have had absolutely no news from him.
- He doesn't seem to reply to his mail. I'll try to find his telephone number.
-
- >Well, the possibilities for that are perhaps not too bad, since we
- >intend to make this a free project, likely along the GPL lines. At least
- >that was the case when I last exchanged email with the others and I'd
- >not like it to be otherwise. That means that the sources will probably be
- >freely available, as the DVIEW ones are right now.
- Don't worry, it will definitely be a free project. Anyway, from a legal point
- of vue, it couldn't even be otherwise, or we would have to buy the licence
- from iD software, and it's about US$30000.
-
- >That remains to be seen, but I have high hopes that _something_ usable
- >will at least be possible. The current DVIEW version only reaches around
- >2 fps on a Falcon, without texture mapping at 320x200, but then it's still
- >written in C and could hopefully be optimized quite a bit. If the problems
- >with DVIEW can be sorted out, the DSP would certainly help...
- Yes, and it seems like the BSP tree could fit in the DSP's memory, at least
- for iD software's levels. Theoretically, they can be larger, but DOOM's levels
- seem to be at most 16Ko. Do you know more about this?
- Anyway, perhaps our program could be configured to use the DSP or not, and the
- levels that are too large could perhaps be played without texture, by the
- 68030. I don't know. We have to try things. I've had some ideas while in the
- army to improve the algorithms. I'll discuss it with Laurent and of course
- tell you about it. I think it's time we did a toy program to test rendering
- algorithms.
- Your effort with DVIEW is great. It helps a lot to understand the WADs.
-
- Hope to hear from you soon.
- Bertrand
-
- +-----------------------------------------------------------+
- |Bertrand Le Roy |A Darwinian theory of Gravitation: |
- |bleroy@ccr.jussieu.fr|In the beginning, mature apples fell|
- |tel. 44.27.72.95 |in all directions. But only the trees|
- |fax. 44.27.72.87 |whose apples fell down have survived.|
- +-----------------------------------------------------------+
- |Laboratoire de Gravitation et Cosmologie Relativistes |
- |Universite Pierre et Marie Curie, tour 22-12, 4e etage |
- |4, place Jussieu, 75252 Paris Cedex 05 |
- +-----------------------------------------------------------+
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